Week Five has come and passed, and what a week it was. There’s a lot to talk about this week so I’ll try to keep it on the shorter side. To give a quick update on the game as a whole, we’re making solid progress! The whole team has been working super hard to get their stuff in and content just keeps on coming. Our communication skills continue to prove as well as we begin to move forward from Greenlight and onto Alpha development. There’s still a lot to get done in the coming weeks, but that’s for another time.
Expansion and RevisionUncategorized
Three weeks into development and we’ve hit the ground running. I mentioned in my previous blog post how well the team overall was working together and that has only continued to improve. In previous weeks, we had split the teams into two different scrum groups which ended up causing a bit of issues for the team as a whole in regards to communication. Since then, we have instead kept the whole team together which has significantly helped with our communication.
Onboarding and Beyond!Uncategorized
It’s the start of the new year and with that comes new projects and new opportunities. Unlike my previous project, I’m actually able to take a much deeper dive into Narrative Design over the next few months so I’m incredibly excited.
Hollow Reef – PostmortemUncategorized
My name is Jeffrey Friedman, I am a Game Designer who specializes in Systems and Narrative Design. Over these past few months, I was a part of the team RattSkum which consisted of myself, a Sound Designer, an Artist, and a Producer. During my time on this team, I also worked as the Lead Programmer for the project.
The Double Discipline LeaderUncategorized
It’s come to the end of the semester. I was going to write up a challenge report for Challenge Three on its own, but it was at a point in the semester where I felt it was better to wait a little longer. A few weeks have passed since the last reflection and a lot has changed in both the game itself and the team. One of the biggest things that really rang through during these two Challenges was the general problems of actually getting a digital build going… without a programmer. However, as was stated in the past reflection, I took up the role of Lead Programmer for this game. While I am a Designer, I do still have a decent knowledge of programming so I felt like I was ready to take on the challenge.