
Two more weeks fall behind us as we get closer to our projected release date and we have quite a bit to show for it too! These past few weeks have been really interesting for me as someone doubling as a narrative designer and a systems designer. This is mostly because I’ve had ample opportunity to actually dive into both aspects of design within the past few weeks. The main highlights of the past few weeks definitely falls to the monthly quests and the game balancing that we’ve been doing as designers.