Guilded was a video game made over the course of a six month period, I was involved with the project for three of these months. Through plenty of challenges and the start of a pandemic, the team managed to produce a fleshed out game experience that would be released on Steam in early May of 2020. I am sure the whole team is proud of their work on Guilded and it was incredible learning experience for everyone. For myself specifically, I know that I was excited to work on my first team-based project where I was in a primarily narrative position.
During this postmortem, there are a few key things I would like to touch on, both from a personal and a team perspective.