End of Alpha



It’s been a good chunk of time since I last posted. We’ve been hard at work trying to really push out a solid puzzle game that totally isn’t a Rubix Cube. Looking back, the last time I posted was just around a month ago which was the end of our rapid prototyping phase. We’ve come a long way since then, both as a team and as individuals.

These past few months have certainly been an interesting one for me. I’ve really had the opportunity to branch out to things I never would have even thought of doing in the past. The biggest one here is taking a leadership role again. Much like I described in my first dev blog, I actually had my wish granted and I’ve been the Product Owner for our current game project “Stitches” for the past two months or so. However, unlike my first try as a Product Owner, this project has been completely different.

Honestly, compared to my first run as a Product Owner, this try at the position has essentially been an entirely different experience. The process of constantly having to think about the backlog and the prioritization of things as well as being in a role of leadership has been an incredible learning experience and has led to a few incredibly helpful changes in my own work ethic. While it has certainly been far from perfect, especially early on in the project, I think I’ve actually done nothing but get better as the weeks pass.

With this being said, my ability to be in a position of leadership is not the only thing that has grown. I have also improved on my own personal skills. A big step forward was me finding my limitations as a visual artist. I’ve been able to identify where I need to improve and have taken strides in doing so.

I think the other big thing I was able to improve on was my general work ethic. I’ve always had some kind of procrastination problem and it’s really affected my game work in many different ways. However, as time has gone on, I’ve really tried hard to remedy this and front load my work schedule as much as possible to avoid this kind of thing from happening.

The last thing I want to do is inconvenience my team or group and I think I’ve done a pretty decent job at trying to fix that.

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